Fantasy,  Weird Fiction

My Undying Love for ‘The Dying Earth’

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Hola, fear friends. Today I’d like to regale you with tales of a book that utterly bewitched me when I was a kid, and still does to this day – Jack Vance’s fantasy classic “The Dying Earth.” This tome of science fantasy is a supernova in the literary cosmos, and presents a world so wondrously peculiar that it has long ago permanently embedded itself in my memory. Brace yourselves, for I am about to launch an unabashed love letter to this masterwork, one of my most cherished books of all time.

Jack Vance Dying Earth Review

But first, some background on the text is in order…

Overview

Jack Vance’s “The Dying Earth” is a seminal work in the science fantasy genre, first published in 1950. It is the initial volume in a series that spans four books, concluding in 1984. This collection of loosely connected stories is set in a far future where the sun is dimming, casting the Earth into a twilight era populated by a mix of arcane magic and remnants of high technology.

The setting is a blend of fantasy and science fiction elements, with a rich tapestry of cultures, languages, and exotic and terrifying creatures that have inspired countless authors and creators in the sci-fi and fantasy genres. The tales are set against the backdrop of this dying sun and a civilization in decline, where magic and ancient science blur in a frightening but wondrous chiaroscuro.

The world Vance created was so vivid and imaginative that Pelgrane Studios (named after a flying beast in the Dying Earth stories) created an unofficial tabletop game (for more on this, read our excerpt at the very end of this post!) For now, though, let’s get back to the novel, the source of all the magic…

Jack Vance Dying Earth Review

Content and Themes

The Dying Earth” comprises six stories that introduce the world of Vance’s creation. The stories are:

  1. Turjan of Miir
  2. Mazirian the Magician
  3. T’sais
  4. Liane the Wayfarer
  5. Ulan Dhor
  6. Guyal of Sfere

Each story is somewhat independent but slightly connected, creating a rich narrative mosaic. The characters, ranging from magicians to adventurers, navigate a world filled with ancient ruins, mysterious technologies, and bizarre life forms. The setting is marked by a sense of melancholy and decay, with humanity living among the remnants of greater civilizations.

Brief bio of Jack Vance: Jack Vance (August 28, 1916 – May 26, 2013) was an American writer known for his prolific output in science fiction, fantasy, and mystery. Educated at the University of California, Vance’s career spanned over six decades, during which he published more than 60 books. His work is celebrated for its rich language, imaginative worlds, and complex characters. Vance’s notable awards include Hugo Awards for “The Dragon Masters,” “The Last Castle,” and his memoir “This is Me, Jack Vance!”; a Nebula Award for “The Last Castle”; and the World Fantasy Award for Lifetime Achievement. He was also named a SFWA Grand Master in 1997.

Jack Vance Dying Earth Review
Jack Vance

Conception of The Dying Earth: Vance’s conception of “The Dying Earth” was influenced by a variety of sources, including his broad interests in culture, language, and history, as well as his fascination with the idea of a far future Earth. The series reflects Vance’s unique blend of science fiction and fantasy, characterized by its elaborate settings, intricate plots, and the use of archaic and inventive language.

The Stories: In the Fading Twilight of an Etiolated World

Our story unfolds in the twilight years of our planet when the sun has begun its inexorable dimming. Civilization as we know it has crumbled, the remnants of science and magic intertwining to form a deliciously bizarre tapestry. It is a world of faded grandeur, where ancient ruins stand as monuments to bygone eras, and bizarre lifeforms lurk in the shadows.

Turjan of Miir

In the opening tale, we meet Turjan, a would-be sorcerer whose ambitions far outstrip his abilities. His attempts at mastering advanced magic lead him on a madcap adventure, filled with colorful characters and unforeseen perils. It is a delightful introduction to Vance’s world, setting the stage for the wonders to come.

Jack Vance Dying Earth Review
Embelyon

The Story

The tale follows Turjan in pursuit of the secret to creating artificial life. Despite numerous attempts, his creations in vats fail to survive, prompting him to seek the wisdom of the sage Pandelume in the otherworldly realm of Embelyon.

Journey and Challenges

Turjan’s journey begins with frustration as his latest creation dies despite his efforts. Determined to succeed, he decides to consult Pandelume, an ex-man of great knowledge who resides in another dimension. To reach Pandelume, Turjan prepares himself with spells of protection and utility, highlighting the intricate magic system that Vance crafts within this universe. Upon meeting Pandelume, Turjan is tasked with a quest to retrieve a magical amulet from Prince Kandive the Golden of Kaiin. This amulet is crucial for Pandelume to combat an unknown foe. Turjan’s mission is surprisingly straightforward, and upon completion, Pandelume agrees to aid him in his quest to create life.

Creation and Revelation

Pandelume’s assistance leads to the creation of two beings: T’sais, who is flawed with a distorted perception of beauty and morality, and her twin, T’sain, who lacks T’sais’s mental flaw. T’sais initially attempts to kill Turjan but is eventually convinced by T’sain to see the beauty in the world and in life itself. This interaction not only showcases the complexity of Vance’s characters but also delves into themes of perception, morality, and the essence of humanity.

Conclusion and Reflection

The story concludes with a sense of semi-circularity. Turjan, who began his quest unable to create sustainable life, now succeeds with the help of Pandelume and through the trials he faces. However, the narrative suggests that this success is not the end but rather a part of an ongoing cycle of creation, learning, and exploration. “Turjan of Miir” is celebrated for its rich storytelling, dense with imaginative detail and a magic system that has influenced countless works in the fantasy genre. Vance’s luxurious prose and the story’s exploration of themes such as the quest for knowledge, the nature of creation, and the complexities of existence, set the stage for the rest of “The Dying Earth” series

Mazirian the Magician

Next, we encounter Mazirian, a true master of the arcane arts. His tale is one of rivalry and revenge, as he seeks to outwit his nemesis, the nefarious Turjan. Vance’s prose shines like a beacon, imbuing even the most mundane moments with a sense of mystical whimsy.

Jack Vance Dying Earth Review
Mazirian’s Maze

The Story

The evil Mazirian is initially introduced as he attempts to force the wizard Turjan to reveal the secrets of creating life in vats. However, Mazirian’s attention is soon diverted by a woman, whom he decides to pursue with the intent of capturing and enslaving her.

Magic and Conflict

The story delves into the mechanics of magic in Vance’s world, describing how Mazirian prepares his spells by forcing them into his mind. He can learn a limited number of spells at a time, choosing to memorize a mix of powerful and lesser spells, including Phandaal’s Gyrator, Felojun’s Second Hypnotic Spell, The Excellent Prismatic Spray, The Charm of Untiring Nourishment, and the Spell of the Omnipotent Sphere.

Mazirian’s Downfall

Mazirian’s pursuit of the woman, who is revealed to be T’sain, leads him into a dangerous grove of black trees that attack anyone who comes near. Despite his magical prowess, Mazirian is ultimately killed by these trees. T’sain, who is wounded in the encounter, knows Turjan and returns to Mazirian’s laboratory. There, she releases Turjan and then succumbs to her injuries.

Revelation and Continuity

The story concludes with Turjan revealing that T’sain was one of his vat-grown creations, which is the very secret Mazirian sought. This revelation ties the story back to the first tale, “Turjan of Miir,” and sets the stage for the interconnected nature of the stories within “The Dying Earth” series.

“Mazirian the Magician” showcases Vance’s intricate world-building and the unique magic system that has influenced the fantasy genre, including the magic system used in Dungeons & Dragons. The story is a blend of fantasy and science fiction, with a focus on the themes of knowledge, power, and the consequences of one’s actions.

T’sais

“T’sais” is the third story in the book. It follows the character T’sais, the woman created by the wizard Pandelume in the realm of Embelyon in the first story, who suffers from a curse that distorts her perception, making everything appear hideous and evil to her, including herself.

Jack Vance Dying Earth Review
T’sais pursued by a Deodand

T’sais’s Quest for a Cure

T’sais is distraught by her inability to see beauty and goodness in the world. She sets out from Embelyon on a quest to find a cure for her affliction. Her journey leads her to the Dying Earth, where she hopes to discover a way to correct her vision and experience the world as it truly is.

Encounters and Challenges

During her travels, T’sais encounters various characters and creatures, each encounter highlighting her skewed perception of reality. She meets a man named Etarr, who is initially terrified of her due to her violent reactions to her distorted view of the world. However, Etarr becomes intrigued by T’sais and decides to accompany her on her quest.

Transformation and Resolution

As T’sais and Etarr journey together, they face numerous dangers and adventures. T’sais gradually learns to see the world more accurately, and her perception begins to align with reality. This transformation is both an internal and external journey, as T’sais not only seeks a cure but also comes to understand the nature of beauty and ugliness, both in the world and within herself.

Conclusion and Continuity

The story concludes with T’sais finding a semblance of peace as her curse is lifted, allowing her to see the world without the distortion that has plagued her. The narrative of T’sais’s quest for a cure and her eventual healing is interwoven with the broader themes of the “Dying Earth” series, such as the search for knowledge, the struggle against one’s own limitations, and the transformative power of companionship and understanding.”T’sais” is a tale that explores the subjective nature of perception and the quest for self-improvement. It continues to build upon the rich tapestry of Vance’s “Dying Earth,” showcasing his ability to blend fantastical elements with profound human experiences.

Liane the Wayfarer

“Liane the Wayfarer,” also known as “The Loom of Darkness,” is the fourth story in Jack Vance’s “The Dying Earth” series, first appearing in the December 1950 issue of the magazine Worlds Beyond. The story is a science fantasy tale that follows the adventures of a vain, overconfident, and amoral adventurer named Liane.

Jack Vance Dying Earth Review
Lith mourning for lost Ariventa

The Quest Begins

Liane, while traveling through a forest, contemplates a magic ring he has found. This ring, when stretched into a hoop and lowered over himself, transports him into a world of complete darkness. His journey takes a turn when he encounters a Twk-Man, a tiny blue man riding a dragonfly, who tells him of a beautiful witch named Lith living nearby.

Liane’s Ambition and Lith’s Challenge

Intrigued by the prospect of a new conquest, Liane visits Lith’s reed hut and brazenly asks her to be his lover. Lith, recognizing Liane as a “bandit-troubadour,” proposes a challenge: she will love him if he retrieves the other half of a golden tapestry of her homeland, Ariventa, stolen by a being named Chun the Unavoidable and hung in a marble temple in the ruins of Kaiin.

The Perilous Journey

Liane, undeterred by the dangers, accepts the challenge and sets off to Kaiin. His inquiries about Chun’s lair lead to a chilling silence among the locals, underscoring the peril he faces. Despite warnings, Liane murders an old man he suspects of being Chun’s accomplice and proceeds to the temple.

Confrontation and Demise

Upon finding the tapestry, Liane is confronted by Chun the Unavoidable, a fearsome figure wearing a robe studded with human eyeballs. In a desperate attempt to escape, Liane uses his magic ring to enter the dark world, but Chun follows, delivering the chilling words, “I am Chun the Unavoidable,” sealing Liane’s fate.

Lith’s Sorrow

The story concludes with Chun visiting Lith, leaving her two threads from Liane’s bright and golden eyes. Lith weaves these threads into her tapestry, mourning the loss and expressing a longing to return to her homeland, Ariventa.

Themes and Reflection

“Liane the Wayfarer” explores themes of vanity, overconfidence, and the consequences of one’s actions. Liane’s amoral nature and disregard for others lead to his inevitable downfall, while Lith’s sorrowful acceptance of the threads signifies loss and the fragile hope of returning home. Vance’s tale is a vivid exploration of character and consequence, set against the richly imagined backdrop of the Dying Earth.

Ulan Dhor

“Ulan Dhor” is the fifth story in Jack Vance’s seminal work, “The Dying Earth.” This tale follows the adventures of Ulan Dhor, a young man sent on a quest to uncover ancient and powerful secrets within the city of Ampridatvir.

Jack Vance Dying Earth Review
Escape from Ampridatvir

The Quest for Knowledge

Ulan Dhor’s journey begins when he is tasked by his master, the wizard Pandelume, to retrieve the Book of Secrets from the city of Ampridatvir. This book is said to contain the lost knowledge of the ancients, capable of bringing great power or destruction. Ampridatvir is a city divided by religious schism, with two factions worshipping different deities and guarding separate halves of the city with zealotry.

The City Divided

Upon arriving in Ampridatvir, Ulan Dhor finds the city split between the followers of Pansiu and Cazdal, each faction possessing half of the magical knowledge once unified in the Book of Secrets. The city’s division has led to a stagnation of culture and technology, with each side suspicious and hostile towards the other.

Disguise and Discovery

To navigate the city’s dangerous politics, Ulan Dhor adopts two disguises, presenting himself as a follower of each religion in turn. In his explorations, he discovers that the true power of the ancients lies not in the separate teachings of Pansiu or Cazdal but in the combination of both.

Revelation and Revolution

Ulan Dhor’s quest leads him to the realization that the division between the factions is based on a misunderstanding of their ancestors’ teachings. He finds the means to reunite the halves of the Book of Secrets, revealing the complete knowledge of the ancients. This revelation has the potential to heal the schism in Ampridatvir and restore the city to its former glory.

Conclusion and Legacy

The story concludes with Ulan Dhor successfully navigating the challenges of Ampridatvir, bringing the possibility of reconciliation between the divided factions. His journey underscores themes of unity, the pursuit of knowledge, and the dangers of allowing dogma to overshadow truth.”Ulan Dhor” is celebrated for its intricate plot, rich world-building, and exploration of philosophical themes. Vance’s storytelling in this tale, as in the rest of “The Dying Earth” series, combines elements of fantasy and science fiction to create a narrative that is both thought-provoking and entertaining.

Guyal of Sfere

“Guyal of Sfere” is the final story in Jack Vance’s “The Dying Earth” collection, presenting a tale of insatiable curiosity and the quest for ultimate knowledge. Guyal of Sfere is characterized by his endless thirst for answers, driven by a “void” in his mind that compels him to seek knowledge incessantly.

Guyal’s camp

The Quest for the Museum of Man

Guyal’s journey begins when his father, recognizing his son’s unquenchable desire for knowledge, grants him magical boons for protection. With these gifts, Guyal sets out to find the fabled Museum of Man, a place said to house the legendary Curator, an entity possessing all the knowledge of the world. Guyal believes that by finding the Museum and speaking with the Curator, he can fill the void within him and find answers to his countless questions.

Encounters and Challenges

Throughout his journey, Guyal faces various challenges and encounters strange and wondrous beings. His path is fraught with danger, including the threat of being sacrificed to a demon that has taken residence in the Museum of Man. Despite these perils, Guyal’s quest for knowledge pushes him forward, showcasing Vance’s ability to weave adventure with a deep philosophical inquiry into the nature of curiosity and the pursuit of understanding.

The Curator and the Ultimate Knowledge

Upon reaching the Museum of Man, Guyal and Shierl, a woman he chooses under duress to accompany him as a ‘tribute,’ find themselves in the presence of the Curator. The Curator, an ancient being, offers to answer any questions Guyal has. However, the answers Guyal receives are not necessarily the ones he hoped for or expected. This encounter highlights the theme that some knowledge may not bring the satisfaction or closure one seeks, and that the journey of discovery itself can be more enlightening than the answers found.

Conclusion and Reflection

“Guyal of Sfere” concludes with Guyal having his questions answered, though perhaps not in the way he anticipated. The story encapsulates the essence of Vance’s “The Dying Earth” series— a blend of fantastical adventure, rich world-building, and philosophical musings on the human condition. Guyal’s journey is a testament to the idea that the quest for knowledge is an endless pursuit, filled with as many wonders as dangers, and that the answers we seek may not always be the ones we need.

.This story, like the others in the collection, showcases Vance’s unique narrative voice and his ability to explore deep themes within the context of a richly imagined science fantasy setting. “Guyal of Sfere” serves as a fitting conclusion to “The Dying Earth,” leaving readers to ponder the nature of knowledge, curiosity, and the human desire to understand the mysteries of the universe.

The Wrap-Up: The Spellbinding Prose of a Master Storyteller

But what truly elevates “The Dying Earth” to the realm of literary greatness is Vance’s spellbinding prose. His command of language is unparalleled, painting vivid landscapes and characters with a deft stroke of his pen. Each sentence is a carefully crafted tapestry, woven with words that dance and shimmer, transporting the reader to realms beyond imagining.

A Genuine Literary Masterpiece

Well, fright fans, I hope you can sense the depth of my adoration for this book. It is a love affair that has consumed me for nigh on 30 years. “The Dying Earth” is a potion of delight that everyone should at least sample once. And once addiction sets in and you feel the inevitable hankering to reread it, well, you can thank me for that.

So, I ask you to embark on this journey with me. Lose yourselves in the dying lands of Vance’s creation, and let the strange magic of his imaginative prose wash over you. For in the possible twilight of our own world, filled with miseries and responsibilities, there is still “The Dying Earth” to transport us to realms of endless wonder.


Jack Vance Dying Earth Review


Hark! If you’re a fan of Tabletop Games, read the following:

“The Dying Earth” tabletop game that we teased in our introduction above is itself a captivating journey into the twilight world of Jack Vance’s imagination, brought to the realm of RPGs by Pelgrane Press in 2001. This game immerses players in Vance’s universe, and recreates it brilliantly: a place teeming with extravagantly desperate characters, the earth is on the brink of darkness, and magic intertwining with the dying glimmer of science​​.

Intriguingly, the essence of this game has also been interwoven into the fabric of Dungeon Crawl Classics (DCC) by Goodman Games. Announced with much excitement, DCC Dying Earth is both a sourcebook and a setting extension for the DCC RPG, offering a portal to Vance’s unique world. This adaptation not only expands the core rules of DCC RPG but also enriches it with new classes, creatures, patrons, and spells inspired by “The Dying Earth” series. It’s a blend of setting and mechanics that promises a multifaceted experience, echoing the distant twilight of Earth under a dim red sun, filled with both whimsy and malevolence, where the lines between magic and science blur​​.

The game’s system is particularly fascinating for its take on magic, drawing directly from Vance’s novels. Magic operates through the memorization of lengthy formulas, with spells forgotten upon casting, requiring wizards to re-memorize them. This mechanic not only honors the source material but also introduces a strategic layer to spellcasting, echoing the challenges faced by wizards in Vance’s universe. It’s a nod to the profound influence Vance’s work had on the fantasy genre, including the magic system of Dungeons & Dragons itself​​.

For fans of Jack Vance, RPG enthusiasts, or anyone drawn to the idea of exploring a world at the edge of oblivion, “The Dying Earth” RPG and its DCC integration offer a rich tapestry of storytelling and adventure. Whether you’re navigating the whimsical dangers of a world forgotten by time or delving into the arcane mysteries that pervade every corner of Vance’s creation, these games promise an experience that is both uniquely challenging and deeply immersive.


Thanks for reading, dark wanderers. Until our next eerie encounter, this is the Longbox of Darkness wishing you farewell. Keep it creepy!


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On my fifth birthday a relative gifted me a black box filled with old horror, war, and superhero comics. On that day, my journey through the Weird began, and The Longbox of Darkness was born. Four decades of voracious reading later, and here we are.

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