I don’t know about you horror art lovers, but I’ve spent way too many hours staring at gothic art over the years—gargoyles perched on ancient tombstones, vampires lurking in candlelit corridors, spirits drifting through fog-shrouded graveyards. But when I stumbled onto Joseph Vargo’s work sometime in the late ’90s, something clicked. Here was an artist who understood that darkness isn’t just about horror and the grotesque. It’s also about a sinister beauty that reveals itself when one least expects it.



Vargo’s been creating this stuff like this for over three decades now, building what I can credibly describe as a gothic empire. We’re talking paintings, music albums, books, tarot decks, magazines, even video games. The man doesn’t just dabble—he commits. Hard.
Finding the Dark Side
Born and raised in Cleveland, Vargo was one of those kids who gravitated toward the weird stuff early. Monster movies, Dark Shadows (which, if you’ve never seen it, is this wonderfully campy gothic soap opera from the ’60s), and anything that could “warp his young and impressionable mind,” as he put it. He and his sister would literally run home from school to catch episodes of Dark Shadows. I get it—I was the same way with horror anthologies on late-night TV.

The Universal monster classics got their hooks in him too. Dracula, Frankenstein, The Mummy—all those gorgeous black-and-white creatures that made being a monster look like the most romantic thing in the world. And honestly? That sensibility never left his work. Even when Vargo’s painting something genuinely creepy, there’s always this underlying romanticism, this sense that immortality and tragedy are two sides of the same cursed coin.


The Frazetta Problem and the Art School Disaster
Like pretty much every fantasy artist who came up in the ’70s and ’80s, Vargo fell hard for Frank Frazetta. (And can you blame him? That raw, brutal energy in Frazetta’s work is addictive.) But here’s where things get interesting. After graduating high school with solid art training, Vargo enrolled at the Cleveland Institute of Art, expecting to learn how to paint like the masters.
Instead? “Nurturing undisciplined expressions of creativity, such as splattering paint against a wall.” His words, not mine. But damn, that’s a perfect description of how frustrating modern art education can be when you want to learn actual technique. He lasted one semester before bailing, and then—get this—barely created any artwork for five years.
That’s the part that gets me. Five years. Can you imagine having that much talent and just… not using it because one bad experience killed your momentum? But when he finally came back to it, he came back hard. Taught himself oils and acrylics, worked 10 to 14 hours a day (which, Jesus, that’s commitment), and built up a massive portfolio by 1991.



The real turning point came when he visited the Frazetta Museum in Pennsylvania and met Frank’s wife Ellie, who managed the business side. She looked at his portfolio—which was basically Frazetta worship at that point—and apparently told him to stop imitating, and start creating. “I began to hone my own style, painting things the way I saw them in the shadows of my mind,” Vargo said. That’s the moment he became Joseph Vargo instead of just another Frazetta clone.

The Look: Gothic Architecture Meets Supernatural Dread
So what does Vargo’s mature style actually look like? Think Victorian Gothic cranked up to eleven. Lancet archways, ornate ironwork, elaborately sculpted gargoyles perched on crumbling tombstones—all serving as backdrops for vampires, ghosts, and other things that go bump in the eternal night.
He works primarily in acrylics and oils, rendering everything in meticulous detail. But here’s a cool bit of trivia: when he started producing posters and calendars with Monolith Graphics in 1992, they printed everything in blue and black duotone because it was cheaper than four-color printing. That limitation became his trademark. People see those blue-and-black gothic images and immediately know it’s Vargo, even though his original paintings are often full color.



There’s this balance in his work between “unsettling darkness, elaborate artistry and melancholy beauty”—his words again, but they’re perfect. You look at one of his vampire paintings and you’re simultaneously attracted and repelled. The vampire is dangerous, yes, but also tragic, romantic, seductive. It’s not the mindless monster from a B-movie. It’s something that makes you wonder what you’d do if it offered you immortality in exchange for your humanity.
Why Vampires?
Vargo’s painted plenty of creatures—gargoyles, werewolves, witches, demons, ghosts—but vampires are clearly his favorites. In 1997, he got invited to be the featured artist at an event organized by “The Undead Poets Society” in Cleveland (which is an amazing name for a vampire appreciation group), and it rekindled his obsession. “I met some writers and publishers and… came away from that event with a new mindset and redirected the main focus of my art back toward my original love of creatures of the night.”

What I love about Vargo’s take on vampires is that they’re complex. They’re “the ultimate seducer,” combining sensuality and romance with lethal danger. Unlike zombies or werewolves, vampires don’t just hunt—they seduce. They share their immortality with those they desire. “The darkness in the soul of a vampire is born of tragedy and lost love,” Vargo explained. See? That’s the romanticism I’m talking about. These aren’t monsters. They’re cursed lovers, eternal outsiders, tragic figures wrapped in beautiful, dangerous packages.

He created an entire mythology around this in his Dark Tower book series, with characters like the vampire lord Brom, the Dark Queen Mara, and the villainous Baron of Vasaria. These aren’t one-dimensional creatures—they’ve got depth, history, motivations beyond “drink blood, repeat.”
Building an Empire from Rejection
Here’s the part of Vargo’s story that you might identify with if you’ve ever tried to make it in any creative field: throughout the late ’80s, he sent his portfolio everywhere, but no dice. Book publishers, record labels, anyone who might hire him to do cover art for gothic fantasy material. The response? Rejection after rejection after rejection.
“Gothic art wasn’t a popular genre,” he recalled. Even local Cleveland galleries turned him down. So in 1991, he did what you do when the world won’t give you a chance: he made his own opportunity. He founded Monolith Graphics and started self-publishing.



Now, looking back, he calls those rejections “a blessing in disguise,” because self-publishing gave him complete creative freedom. No art director telling him what to paint or how to paint it. No publisher owning his copyrights. But you know that had to sting at the time. (It always does.)
In 1992, graphic designer Christine Filipak joined Monolith, bringing technical skills that complemented Vargo’s artistic vision. Together, they built the company from selling prints at Renaissance fairs to landing distribution deals with Hot Topic and Spencer’s Gifts. By the 2000s, Monolith was a world leader in gothic-themed products—calendars (produced every year since 1992), posters, t-shirts, books, tarot decks, even a magazine.



Dark Realms Magazine: Paying It Forward
Speaking of that magazine—Dark Realms ran from 2001 to 2008, 32 issues total. Vargo and Filipak created it specifically to give emerging gothic artists, writers, and musicians a platform. “The primary intent of the project was to give some talented but relatively unknown writers a chance to be published,” Vargo said. He remembered his own struggle for recognition and wanted to help others avoid that frustration.



Each issue became a collector’s item, but the workload was insane. Between 2001 and 2008, while producing quarterly issues of Dark Realms, Vargo and Filipak also released annual calendars, published two fortune-telling decks, wrote and published three books, launched multiple poster designs, and created ten Nox Arcana albums. Ten! In eight years! While also running a magazine!
They finally discontinued it in 2008, and honestly, I’m amazed they lasted that long. “The horrors of dealing with distributors in the publishing industry are beyond the worst things encountered in the darkest tales of terror,” Vargo said, which is both funny and deeply sad if you know anything about publishing.

The Music: Nox Arcana and Gothic Soundscapes
Vargo’s been involved with music his whole life—he sang in rock and metal bands as a teenager, collected horror movie soundtracks. But his major musical project began with Midnight Syndicate in 1998.
Without getting into all the drama (creative differences, funding disputes, the usual band breakup stuff), Vargo produced and contributed to two Midnight Syndicate albums—Born of the Night (1998) and Realm of Shadows (2000). Both became huge hits in the Halloween haunted attraction industry and were even used as official soundtracks for Universal Studios’ Halloween Horror Nights. But after Realm of Shadows, Vargo split from the group and founded Nox Arcana in 2003.



Nox Arcana (Latin for “mysteries of the night”) became Vargo’s true musical vision realized. Working initially with 15-year-old composer William Piotrowski, they created concept albums that were like audio horror movies. Each album explores a specific gothic theme through 21 tracks of “darkly haunting melodies that encompass the complete gothic spectrum—the romantic, the mysterious, and the horrific.”
Darklore Manor (2003) took you through a haunted Victorian mansion. Necronomicon (2004) explored Lovecraft’s Cthulhu Mythos. Transylvania (2005) was based on Bram Stoker’s Dracula with Eastern European musical elements. Shadow of the Raven (2007) paid tribute to Edgar Allan Poe. They’ve released over 26 albums at this point, with several hitting Billboard charts.

What makes Nox Arcana special is the immersion. These spooky songs are complete narrative experiences combining piano, pipe organ, violin, acoustic guitar, chanting choirs, and original sound effects. Vargo develops the music and storyline simultaneously, then often expands the liner notes into full novellas. (He did exactly that with Darklore Manor, turning the album concept into a complete horror story.)
Oh, and starting with Blood of the Dragon (2006), Vargo began hiding puzzles in the album artwork and music itself. Because why not make your gothic horror albums interactive?



Beyond Painting: Books, Tarot, and Video Games
The gothic empire doesn’t stop with art and music. Vargo co-wrote the Dark Tower trilogy—three volumes of interconnected vampire tales set in and around a cursed castle. The Gothic Tarot (2002) became the top-selling tarot deck for Diamond Comics Distributors, moving over thousands of copies through that distributor alone. All 78 cards feature Vargo’s gothic imagery, with vampires dominating the Major Arcana (Dracula as The Emperor, Lilith as The Empress).



And then in 2018, he released The Cabinets of Doctor Arcana, a puzzle-based horror video game that let him combine his art, music, and storytelling into one interactive experience. “I got to combine my artistic, musical and literary skills in one project,” he said. A sequel, Doctor Arcana and the Secret of Shadowspire, followed in 2024.

What It All Means
After 30-plus years, Joseph Vargo’s built something genuinely unique in contemporary gothic culture. Not just individual artworks or albums, but an entire interconnected universe where vampires brood in ancient towers, gargoyles watch over forgotten graves, and darkness holds both horror and beauty in equal measure.
He also proved you don’t need mainstream approval or traditional gatekeepers to build something lasting. You need vision, discipline (those 10-14 hour workdays), and the stubbornness to keep creating even when everyone’s telling you there’s no market for gothic fantasy art. Turns out there was a market. A huge one. He just had to create it himself.

“I’ve built a wall of mystery around myself, so I’ll just return to Gothic realm and stay here among the shadows,” Vargo said in 2011. Which is exactly what you’d expect a gothic fantasy artist to say, but also perfectly accurate. He’s spent three decades exploring those shadows, and he’s shown us that darkness doesn’t have to mean despair or evil. Sometimes it’s where you find the most beautiful, haunting, romantic things imaginable.
And sometimes it’s where vampires wait to seduce you into immortality. Which, honestly, depending on the vampire and the terms of the deal, might not be the worst fate in the world.


Thanks so much for writing about Vargo! I had become a big fan about 20 years ago with the release of the first few Nox Arcana CDs and the “Children of the Night” coffee table book, but had lost track of his recent activities. So, again, thanks! He’s an inspiring creative force.
Thanks for reading, Ken!
Damn, I wish I owned that coffee table book. I had the opportunity to purchase it years ago, but it passed me by.
But yeah, Vargo’s one of my artistic heroes for sure.